(logo credit Rebecca Harris)
Here's where I put my longer-term, "serious" game projects, so to speak. These are in various states of development but my most polished projects go here. In general these projects are private and closed source with occasionally a few collaborators.
(Logo credit Rebecca Harris)
Tools Used: Java, Kotlin, JPXLZ (my custom game engine), BFXR, Aseprite
Tools Used: Java, Kotlin, LWJGL, ImGUI, Aseprite
Tools Used: GameMaker Studio, Python, Aseprite
This section contains games I created for game jams! Usually these projects do not get worked on after the jam period is over unless I am inpsired from the idea.
This game was created as part of a 4 person team for the Werewolf Jam and I did character art and animation for the game. I additionally learned some basic Unity collision detection with some guidance from nhahn. Working on the art was really a great learning experience, and helped stretch my pixel art skills to being able to work in smaller resolutions (16x16px) for the characters.
Tools: Unity, Aseprite
Length of Jam: 30 days (11 days as an active participant!)
This section contains clones of popular games that I created for the purposes of learning a new tool or language.
Tools Used: Java, Swing API
Tools Used: GameMaker, BFXR, GIMP
All content here, unless otherwise noted, is property of Christopher Wolff Founder and Owner of Create Indie Studios